The Last of Us: Part II
The Last of Us: Part II - Icons

The Last of Us: Part II - Icons

The Last of Us: Part II - Player Upgrades

The Last of Us: Part II - Player Upgrades

The Last of Us: Part II - Weapon Upgrades

The Last of Us: Part II - Weapon Upgrades

The Last of Us: Part II - Crafting Menu: Wireframe and Final art

The Last of Us: Part II - Crafting Menu: Wireframe and Final art

The Last of Us: Part II - Crafting Menu

The Last of Us: Part II - Crafting Menu

The Last of Us: Part II - Weapon Cross

The Last of Us: Part II - Weapon Cross

The Last of Us: Part II - In -game Notifications

The Last of Us: Part II - In -game Notifications

The Last of Us: Part II - Opening Credits

The Last of Us: Part II - Opening Credits

The Last of Us: Part II - Main Menu / New Game

The Last of Us: Part II - Main Menu / New Game

The Last of Us: Part II - Main Menu / Chapters

The Last of Us: Part II - Main Menu / Chapters

The Last of Us: Part II - Main Menu / Controls

The Last of Us: Part II - Main Menu / Controls

The Last of Us: Part II - Main Menu / Model Gallery

The Last of Us: Part II - Main Menu / Model Gallery

The Last of Us: Part II - Main Menu / Model Gallery / Inspect Model

The Last of Us: Part II - Main Menu / Model Gallery / Inspect Model

The Last of Us: Part II - Render Modes

The Last of Us: Part II - Render Modes

The Last of Us: Part II - Main Menu / Customize Controls

The Last of Us: Part II - Main Menu / Customize Controls

The Last of Us: Part II - Main Menu / Model Gallery / Save

The Last of Us: Part II - Main Menu / Model Gallery / Save

The Last of Us: Part II

As a Lead UI/UX Designer I was responsible of the entire UI/UX production of The Last of Us: Part II.

• UI Design
• UX Design
• Visual Editor implementation
• Manage the UI/UX team
• Define team responsibilities, processes and best practices to ensure a good user experience.
• Coordinate with other teams such as game direction, game design and engineering to ensure a consistent implementation.
• Design UI focus test process for data gathering and iteration.

As the result of careful planning, the team had time to respond instead of react, identify dependencies on other teams early in the process, had more time to expose problems and find solutions.